Screw the quests there. They combine everything I ever found annoying about WoW quests. Come to think of it, screw pretty much all the quests in the western Grizzly Hills, I did not like those in the Drakil'Jin ruins, either, although Thor Modan annoyed me most - up to twenty iron dwarfs to defeat to get to the very back of the bloody canyon, and once you've completed the first quest, you get sent back in. Then, having procured whatever stupid item they sent you in for, it's, "Oh, we forgot to mention- we need some data. Please obtain it. From the very back of the cave."
WoW quests always were like that, of course, but I have never seen mobs respawn as quickly, so occasionally you have to fight your way in, then turn around only to find that everything's respawned and you have to fight your way out again. Thanks to the fact that the spaces are so confined, you can't even simply avoid and walk around mobs, you can't use your mount because it's inside, and of course those dwarves can stun you, so running is also out of the question.
I know, it's naive, but I had so hoped that they wouldn't include so many of the "kill number x of mob y and z" with the follow-up "get x items in the same area", and the final quest "kill the leader of y"-quest chains they always do to introduce you to new mobs. I do appreciate WotLK's new found phasing abilities (the entire quests in the Ebon Hold and the Battle for the Undercity quest chain are probably the coolest I've ever done) and quests where you can mount random creatures, even though my money might have been more sensibly invested in a single-player game, as I play it mainly for the quests, not the instances, or the raids, or PvP - I think I am not really cut out for MMORPGs which are really MMOPvPs and tend to place only little importance on the RPG part.
As far as real RPGing is concerned, my brother has been trying to talk me and Crocky into starting a group for table-top gaming. I liked that while I was doing it, and he's been curious for years. Crocky's intersted, too, but seeing as none of us are very experienced and we don't know anyone who'd do the honours of GMing, it will be difficult, as one of us would have to get so very familiar with our system of choice (so far, we're leaning towards D&D 3.5). Of course, we would start with with premade campaigns to get into things, but without anyone who knows what they're doing, it's doesn't really sound as though it's going to be that much fun. Quite apart from the fact that we're in different cities and would have to game via messenger and webcam and Gametable, anyway. I'm curious about how that'll go.
WoW quests always were like that, of course, but I have never seen mobs respawn as quickly, so occasionally you have to fight your way in, then turn around only to find that everything's respawned and you have to fight your way out again. Thanks to the fact that the spaces are so confined, you can't even simply avoid and walk around mobs, you can't use your mount because it's inside, and of course those dwarves can stun you, so running is also out of the question.
I know, it's naive, but I had so hoped that they wouldn't include so many of the "kill number x of mob y and z" with the follow-up "get x items in the same area", and the final quest "kill the leader of y"-quest chains they always do to introduce you to new mobs. I do appreciate WotLK's new found phasing abilities (the entire quests in the Ebon Hold and the Battle for the Undercity quest chain are probably the coolest I've ever done) and quests where you can mount random creatures, even though my money might have been more sensibly invested in a single-player game, as I play it mainly for the quests, not the instances, or the raids, or PvP - I think I am not really cut out for MMORPGs which are really MMOPvPs and tend to place only little importance on the RPG part.
As far as real RPGing is concerned, my brother has been trying to talk me and Crocky into starting a group for table-top gaming. I liked that while I was doing it, and he's been curious for years. Crocky's intersted, too, but seeing as none of us are very experienced and we don't know anyone who'd do the honours of GMing, it will be difficult, as one of us would have to get so very familiar with our system of choice (so far, we're leaning towards D&D 3.5). Of course, we would start with with premade campaigns to get into things, but without anyone who knows what they're doing, it's doesn't really sound as though it's going to be that much fun. Quite apart from the fact that we're in different cities and would have to game via messenger and webcam and Gametable, anyway. I'm curious about how that'll go.
no subject
Date: Sunday, February 1st, 2009 05:37 pm (UTC)I love table-top gaming. I used to play a watered-down version of D&D every night for a long time when I was younger. We basically just made the stats simpler so we could focus more on character development. It was great, I'd love to do it again sometime.
no subject
Date: Sunday, February 1st, 2009 05:52 pm (UTC)no subject
Date: Monday, February 2nd, 2009 11:23 pm (UTC)I should probably play Drakensang but Das Schwarze Auge has never interested me. The rules used to be ridiculously convoluted and the whole setting was just too, well, "German" for my taste. I wonder what BioWare's Dragon Age will be like. Pro - it's supposed to be gritty and gorier than what they've done before. I could also do with an RPG in which I get to develop and outfit my character from the ground up again. Contra - the setting appears to be very run-off-the-mill medieval fantasy. I'll keep my eye on it, though.
no subject
Date: Tuesday, February 3rd, 2009 12:50 am (UTC)Mass Effect looked interesting, but that's another game I just don't see myself buying - I might have a go on it, should my brother decide to get it. Not sure what to think of Dragon Age - so far, all I've seen is the trailer, and that did not particularly appealing, neither as far as the world nor as far as the game is concerned.
RPG wise, I've been thinking about giving D&D Online another go, seeing as pretty much everybody I've been playing WoW with stopped and the game doesn't have the RPG factor that I've been craving. As far as that's concerned, can you recommend LotRO?
no subject
Date: Tuesday, February 3rd, 2009 02:27 pm (UTC)There are fetch quests but they're not as blatantly lame as in WoW. Tolkien flavour does a lot for some generic tasks.
PvP in LotRO is a major weak point if you're interested in that. You create special evil characters just for PvP which takes place in special regions in the game world. That also means, of course, you don't get to play as orcs etc. in PvE.
LotRO is the much more laid back, slightly smarter version of WoW. Less flashy, less epic, less demanding. RP is there but I daresay you'll never find RP, pen and paper-style, in any MMORPG.
I think I still have a 14-days demo account from my box if you're interested. Of course, you'd have to download the client and patches yourself ...
no subject
Date: Friday, February 6th, 2009 09:58 am (UTC)RPG-wise, anything would be fine by me. Pen and paper-style RPG I did not expect from either of them (although it would have been cool in D&DO), but the lack of any kind of RPG at all is sad. I know that the environment and the character restrictions don't really lend themselves to it, as I have tried RPGing on the world, and it severely limits the interaction, but even a mixture of chat and emote-RPG can be fun.
Offering to let me use your demo account is very kind. If you are sure that you really won't need it, I'll definitely think about it. Thank you!
no subject
Date: Monday, February 9th, 2009 07:38 pm (UTC)no subject
Date: Tuesday, February 10th, 2009 06:43 am (UTC)