mothwing: Image of a death head hawk moth (WoW)
[personal profile] mothwing
Screw the quests there. They combine everything I ever found annoying about WoW quests. Come to think of it, screw pretty much all the quests in the western Grizzly Hills, I did not like those in the Drakil'Jin ruins, either, although Thor Modan annoyed me most - up to twenty iron dwarfs to defeat to get to the very back of the bloody canyon, and once you've completed the first quest, you get sent back in. Then, having procured whatever stupid item they sent you in for, it's, "Oh, we forgot to mention- we need some data. Please obtain it. From the very back of the cave."

WoW quests always were like that, of course, but I have never seen mobs respawn as quickly, so occasionally you have to fight your way in, then turn around only to find that everything's respawned and you have to fight your way out again. Thanks to the fact that the spaces are so confined, you can't even simply avoid and walk around mobs, you can't use your mount because it's inside, and of course those dwarves can stun you, so running is also out of the question.

I know, it's naive, but I had so hoped that they wouldn't include so many of the "kill number x of mob y and z" with the follow-up "get x items in the same area", and the final quest "kill the leader of y"-quest chains they always do to introduce you to new mobs. I do appreciate WotLK's new found phasing abilities (the entire quests in the Ebon Hold and the Battle for the Undercity quest chain are probably the coolest I've ever done) and quests where you can mount random creatures, even though my money might have been more sensibly invested in a single-player game, as I play it mainly for the quests, not the instances, or the raids, or PvP - I think I am not really cut out for MMORPGs which are really MMOPvPs and tend to place only little importance on the RPG part.

As far as real RPGing is concerned, my brother has been trying to talk me and Crocky into starting a group for table-top gaming. I liked that while I was doing it, and he's been curious for years. Crocky's intersted, too, but seeing as none of us are very experienced and we don't know anyone who'd do the honours of GMing, it will be difficult, as one of us would have to get so very familiar with our system of choice (so far, we're leaning towards D&D 3.5). Of course, we would start with with premade campaigns to get into things, but without anyone who knows what they're doing, it's doesn't really sound as though it's going to be that much fun. Quite apart from the fact that we're in different cities and would have to game via messenger and webcam and Gametable, anyway. I'm curious about how that'll go.

Date: Sunday, February 1st, 2009 05:37 pm (UTC)
From: [identity profile] fennyfen.livejournal.com
The title of this post made me giggle. xD

I love table-top gaming. I used to play a watered-down version of D&D every night for a long time when I was younger. We basically just made the stats simpler so we could focus more on character development. It was great, I'd love to do it again sometime.

Date: Sunday, February 1st, 2009 05:52 pm (UTC)
ext_112554: Picture of a death's-head hawkmoth (Default)
From: [identity profile] mothwing.livejournal.com
Back in the day when I was still gaming, we used our GM's own system, which was based on D&D, but focused on different things, too. I think he was used to fighty gamers, but our group consisted of laid-back people who were more into seeing how their characters got along than how good they'd be in a fight against giant killer spiders and whatnot. It was awesome and the interactive storytelling part was what got me into forum-based RPG later. The group disbanded, however, and I've never really found anyone who was that into it again and didn't care enough to go and find a new group to join.

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